![]() (This can, of course, be empty, if you do not want to mark the floor starting point in anyway). Lesson 2: Building the Floor Entrances and Exits When the player starts a dungeon, whichever tile they start on will have a special overlay placed onto it. This blog post discussing Shift-Click mapping, which is a very useful tool in ensuring that that the tiles seamlessly connect. If you do not follow the same placement pattern as this template, there generation will not work ![]() For example, the top right corner should only have exits to the top and right.
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